
You'll be able to enchant an item that constantly restores your health faster than the sun can damage you (and the mage's guild sells filled Grand Soul Gems) and you'll also learn how to make Black Soul Gems as part of the Mage's Guild questline, which serve the same purpose and let you be more evil. I would suggest becoming a vampire if you plan to play it a little evil. You can't delete spells in this game without a mod (or the console command? I don't know the exact commands though) so be careful of filling your spellbook up too full.

And once you get spell making, you can make a Charm 100 pts for 1 second on Touch spell, which will get you through any encounter that requires diplomacy. Speaking of which, casting "Open" on any door, chest, or barrel, whether it's locked or not, results in Alteration experience.īravil is another good one to go to, as you get a Charm spell. I would recommend starting with the quest in Bruma first, as it gains you access to a unique "Open Easy Locks on Touch" spell.

By "first" I mean the quest to get a recommendation from each guild hall around Cyrodiil. You're gonna have to complete the "first" Mage's Guild quest in order to gain access to spell crafting, which is invaluable as a mage.

It's really not that complicated, and as long as you're wearing no armor, it's 100%, even if your fatigue is at 0.Īlso, blocking and casting spells doubles your casting speed.
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50 skill, or "Journeyman", is the minimum amount of skill required to have the minimum penalty)įor the record, spell effectiveness represents the percentage of the spell's effects that actually occur when you cast. However, you lose more spell effectiveness the lower your armor skill is (so for example, someone with 5 heavy armor will suffer a MASSIVE loss to spell efficiency when wearing heavy armor. Each piece of armor you wear reduces your max spell effectiveness by 1%, up to a total of 5%.
